# Updating Variables

Every algorithm of any consequence makes extensive use of arithmetic operators, whether it is executed by hand or realized as a computer program and executed by a computer. However, the two are different in one very important way. Calculations that are performed by hand tend to progress down the page, using more and more memory (i.e., paper) as they proceed. Programs, on the other hand, tend to declare a small number of variables, assign values to them, and then assign updated values to them. This chapter considers different ways of updating variables.

## Motivation

Suppose you are writing a program that keeps track of the age of your favorite relative. You might declare an int variable named age and assign your favorite relative’s current age to that variable.

Now, suppose you need to perform a calculation involving that relative’s age next year. Obviously, you know that their age will be one greater than it is now. But, should you create another variable for that value, or should you just update the value of age? In some situations you need to do the former, but, suppose what you need to do is update the existing variable. It turns out that there are a variety of different ways that you can proceed.

## Review

One approach to updating that you may have already seen involves the increment and decrement operators, ++ and --, which increase/decrease their operands by one. So, for example, you have probably seen something like the following:

int    age;

// Initialize the age to 0 at birth
age = 0;

// Increase the age by 1 on the first birthday
age++;


What you may not know is that, in some ways, this is just one (particularly simple) way of solving a specific updating problem (i.e., in which the variable is increased or decreased by exactly 1).

The same result can be achieved in a slightly more complicated but, ultimately, more flexible way. To understand how, first remember that the assignment operator takes the result of evaluating the expression on its right and puts it in the memory location identified by the variable on its left. This is done three different times in the following example:

int    currentAge, increment, initialAge;

initialAge = 0;
increment = 1;
currentAge = initialAge + increment;


These three assignment statements are particularly easy to understand because the expression on the right side of the assignment operator does not involve the variable on the left side. However nothing about the syntax of assignment statements prevents this from being the case. For example, consider the following statement:

// Add age and 1 and assign the result to age
age = age + 1;


This statement first adds the value in the memory location identified by age and the value 1 and then assigns the result to the memory location identified by age. In other words, it does the same thing as ++age.

To the non-programmer this statement looks like a mistake because the non-programmer thinks that it says “age equals age plus one”, which clearly can’t be true. However, that’s not what it says at all. It actually says “add the value in the memory location identified by age and the value one, and put the result in the memory location identified by age“.

## The Pattern

This idea can be generalized in a variety of ways by recognizing that the important pattern is the presence of the left-side operand on the right side of the assignment operator. In a fairly abstract way, the pattern can be written (in pseudo-code) as follows:

    value = value operator adjustment


where value denotes the variable being updated, = denotes the assignment operator, operator denotes a binary operator, and adjustment represents the “amount” of the adjustment. Since operator has higher precedence than =, it is evaluated first. Then, the result of that evaluation (which involves value) is assigned to value.

This pattern is so common, that experienced programmers neither think about it themselves nor think to mention it to beginning programmers, but it’s not as obvious as everyone makes it out to be.

## Examples of Updating Variables

You will encounter many situations in which you must keep track of something that is changing, but, regardless of its value, you want to use the same name/identifier. In the example above, you needed to keep track of a relative’s age over time, but you only needed their current age. In another program you may need to keep track of someone’s bank balance as it changes over time, but you only need the current balance. In still another program, you may need to keep track of the elevation of a highway as it changes over space, but you only need the elevation at one location.

Suppose you have to write a program that manages the grades that a student receives in a course. After the initial grade is assigned, you must deduct the late penalty (which may, of course, be zero). You can implement this as follows:

// Assign the initial grade

// Reduce a grade by a late penalty


### A Retail Sales Program

Now, suppose you have to write a program that offers frequent buyers a 25% discount when they check out. You could solve this problem as follows:

// Offer a 25% discount
price = price - 0.25*price;


Because the * operator has the highest precedence, it is evaluated first. Then, the result of the multiplication operation is subtracted from the price (without changing the contents of any of the variables). Finally, the result of the subtraction operation is assigned to the variable named price.

Suppose that price initially contains the value 40.0. Then, this statement can be visualized as in Figure 1.1.

### A Banking Program

As one more example, suppose you have to write a program that updates an account holder’s bank balance. Assuming an interest rate of 5%, the new balance will equal the old balance plus 5% of the old balance You could solve this problem as you did for the retail sales program, but you could also do a little algebra “off line”, observe that balance + 0.05 * balance is equivalent to 1.05 * balance, and implement the solution as follows:

// Earn 5% interest
balance = 1.05 * balance;


## A Warning

This pattern is so common that many programming languages include compound assignment operators to make it even easier to use. Such operators consist of multiple characters: the symbol for the arithmetic operator followed immediately by the symbol for the assignment operator. Note that, since a compound operator is an operator, it cannot contain white space (e.g., spaces, tabs, carriage returns, line feeds) between the characters. For example, the grading and banking examples can be written using compound assignment operators as follows:

// Reduce a grade by a late penalty

// Earn 5% interest
balance *= 1.05;


Beginning programmers need to be a little careful when using compound assignment operators. To see why, consider the following two statements:

i =+ 1;

j =- 1;


While they look like they use compound assignment operators, they do not — compound assignment operators end with the character that is used for the assignment operator, they don’t start with it. That is, += is a compound assignment operator, but =+ is not.

However, both of these statements are syntactically valid and, hence, will compile. This is because they use the assignment operator (i.e., =) followed be the unary “positive” (i.e., +) or “negative” (i.e., -) operators, without any white space between them. That is, they are the same as the following two statements:

i = +1;

j = -1;


just with different spacing.